Submit your breaking news stories and original articles to us by contacting us
With the Wii on the way, and its access to hundreds of popular and obscure games from Nintendoâs extensive archives, I think now would be a good time to start a feature reviewing some of the lost games of our youth; be they criminally over-looked gems or pieces of garbage so diabolically bad, I really shouldnât be reminding you of them.

SNKâs action RPG classic, Crystalis, basically takes everything that made the original Legend of Zelda for the NES so good, and makes it exponentially better. The original Zelda was pretty much the template for the genre, so one would expect the formula to be improved as more and more Action RPGs graced the big grey box. Well, Zelda II: the Adventure of Link was a big let-down to many a Zelda-fan, if mostly due to the side-scrolling point of view. Crystalis is everything the Zelda sequel shouldâve been, and my personal favorite Action RPG made for the NES.
The story is like so: something nasty happened in the year 1987 causing the End of the World. Animals mutated into all forms of deadly creatures and chaos reigned supreme. A giant Pagoda in the Sky was built and shuttled-off to float around for some reason. Meanwhile, back on Planet Earth, the survivors rebuilt their villages and environments and adapted to the new world. 100 years later, a purple-haired young lad is awoken from a cryogenic slumber and emerges from the depths of a cave (NES cinematics, gotta love em). He is fabled to rid the world of tyranny and is quickly sent to work waking up sleepy assholes in caves and repairing windmills. The people of the future are lazy bastards.
It starts out as most Action RPGs, you are weaponless and alone in some village and you have to interact with people to get the items you need. You kill cannon-fodder monsters in the overworld levels to earn money and gradually level-up to become more powerful While this is a relatively boring concept now nâ days, but back then, holy crap.

I mentioned Zelda earlier for a reason. One can instantly recognize similarities in the two games that go beyond just the genre. Much like the fangirl-adored Link, your purple-haired hooligan in Crystalis has the ability to charge up energy attacks with his sword and blast them at on-coming enemies. However, the energy-blast mechanics for Crystalis are considerably more maneuverable than in Zelda. By holding down the B-button, you charge the attack (as opposed to Link, who has to have a full life-meter to accomplish the task, and then has no control over it). A power-meter gauges how powerful your blast will be. As the game progresses, you collect âorbsâ that increase your energy blastâs destructive capabilities. But what I think is the best thing about the energy blast in Crystalis is that once you charge it up you can keep on truckinâ around the overworld until you run across a mutant tiger or amorphous blob. Then you can line em up and blow em away. It may not seem like much now, but that extra ounce of freedom and control really went a long way. And to make things even cooler, once youâve charged a blast you get these cool orbiting electrons all around you, kinda like an atom. Very snazzy.
RPG-wise, things are pretty cut and dry, here. You interact with villagers and old men hiding in caves to find out what you need to do next. You investigate items in various stores and figure out how to put them to good use in the proper areas. Again, by todayâs standards, this may be nothing spectacular, but from a historical context, this game was light-years ahead of its time.
The graphics are exceptional for an NES RPG. Purple-puss has a smooth, well-rounded design; much more fluid-looking than early NES games and not nearly as blocky. Environments range from sandy to rocky, to grassy. The densely floral areas actually conceal half your body in underbrush, and some baddies as well, adding a nice touch to the detail. You feel like youâre walking in the woods and not in a blocky maze. Some enemies are more interesting than others. Thereâs the lame-o level-builder losers, like blobs, slugs and tiger-people. But thereâs also a few with funny quirks, like rock monsters that rip off their own heads and throw them at you.

The levels are set up in a much smoother fashion than Zelda. The entire overworld is one big playground, not segmented into screens which have to load every time you get across one. Once you accomplish the task in one level you move on to the next. Each level has a different overworld and accompanying village for you to play in. Iâll admit, separating areas into levels sort of detracts from the âmassive worldâ aspect that Zelda had, but it makes the gameplay so much cleaner.
The save function has also been refined. You can save whenever you wish, rather than having to die in order to save your progress. This made things especially convenient when I was a kid. Due to my ridiculously short attention span, after a level or two I wanted to take a break and do something else. However, having to kill myself in Zelda could either be time-consuming (with 20 heart-containers and a blue tunic, killing yourself could take hours) or embarrassing when friends come over and see on my save screen that Iâd died 59 times. Choruses of âWhat the Hell, dude? The game isnât THAT hard!â would echo through-out my youth. But not with Crystalis! The lazy gamers could finish the game at their leisure without embarrassing death-counts.
Basically, if youâre looking for old fashioned, historically significant, GOOD Action RPG, umâŠactionâŠthen, Crystalis should be number 1 on your list. It was re-released for the Gameboy Color, though Iâve heard many a complaint about the quality of the port. Having not played that version, myself, Iâll have to rely on someone else to fill in that gap. Never-the-less, you can find the NES cartridge on Ebay, used, for a relatively cheap price, or some of you unscrupulous net-savvy so-and-sos can find âother meansâ to play the game. OR, you can just wait for the Wii to make it downloadable. Either way, there are PLENTY of ways for you to play this game. And you really should, too. Every time Crystalis goes un-played, Baby Mario cries.
Category: Uncategorized
11 Responses for "Nintendo Archive: Crystalis"
June 22nd, 2006 at 6:03 pm
1Oh man, good stuff. This was my favorite game back in the day!
I believe it was October 30, 1997 (not 1987) when the everything changed though. But hey, I haven’t played the game in 10 years… I could be wrong.
Good post. Viva la Crystalis!
June 22nd, 2006 at 10:12 pm
2I’ve only played the GBA version and I have the same fondness of it as you seem to. Being from a generation after your’s, I find it wonderful that we were both able to enjoy the same game!
June 23rd, 2006 at 12:01 am
3This was up there with solomon’s key as my favorite game of its time. Great RPG. My brother and I played it for hours on end.
June 23rd, 2006 at 4:02 pm
4Loved that game. Too much fun, although I got lost a lot. I think ocremix.com has a good remix of the overworld theme.
Not to make you scream in frustration, but in the original Zelda, entering the inventory screen (hit start) and hitting Up and A on controller 2 would immediately bring up the save screen. No dying involved.
June 23rd, 2006 at 4:31 pm
5Why did you tell me this 15 years ago!?
;)
October 11th, 2006 at 2:57 am
6Some guy did a complete game walkthrough in 1.5 hours. Impressive considering it took me forever when I played it way back when!
http://www.youtube.com/watch?v=VvGatjnVQbE
December 18th, 2006 at 1:33 pm
7Exelent! Good work! Would you please also visit my site?
[url=][/url]
January 16th, 2007 at 4:02 pm
8Looks cool.
January 25th, 2007 at 1:04 am
9Yeah, i played the port….it was terrible. They changed the intro to be much more dumbed down and straightforward. And the sound was awful.
March 4th, 2007 at 2:36 pm
10for those who’ve beaten crystalis…i’ve gone far…but for the love of me i can’t figure out wat to do with those blinking glasses dat u get and dat stupid kensu guy keeps telling me he lost somthing and its behind the pallace in one of the channels…i’m goin’ nuts here…does anyone know?? wat is the glasses for?? - i gotta admit i’m stumped…:(
March 15th, 2007 at 8:27 pm
11I still play the old cristalis as a matter of fact i’ve been playing it for a week I love it ! I found it in a box haven’t played in years but it’s still fun . I still find it flustrating.
RSS feed for comments on this post
Leave a reply