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This is another of my posts regarding the products and games that have been featured at this year’s E3. This time around, it’s the turn of Nintendo. Whilst the Wii has sold a huge number of units (and continues to do so) there have always been detractors claiming that the hardware itself is simply not up to the task prescribed – it simply isn’t accurate enough. Nintendo’s Wii Motion Plus Unit is apparently going to address the issue of delicate control – something that can hamper the Wii gaming experience.
What the Wii Motion Plus offers is 1:1 movement – so whatever you do in the real world can be actively reproduced in whatever sort of game you’re playing. Once again, this should open up even more possibilities for what is arguably the most flexible console on the market right now. The hardware is based on a multi-axis gyroscope that works in tandem with the built-in accelerometer (and external sensor bar) to provide super-accurate motion sensing.
Here’s some further information from the press release:
InvenSense™ IDG-600 Motion Sensing Solution Showcased in Nintendo’S New Wii MotionPlus Accessory
World’s Leading Multi-axis MEMS Rate Gyroscope Enhances Performance of Latest “Wii MotionPlus” Accessory
SUNNYVALE, Calif.—(BUSINESS WIRE)—InvenSense Inc., a leading provider of MEMS-based motion sensing solutions for image stabilization, dead reckoning navigation, 3D remote control, and gaming devices, today announced that its IDG-600 multi-axis MEMS rate gyroscope has started shipping in mass production quantities to Nintendo for its Wii MotionPlus accessory. Gesture based interfaces are quickly becoming the standard for many feature-rich consumer electronic products. Utilizing InvenSense’s unique motion sensing capabilities, customers of the new generation of Wii MotionPlus controllers will enjoy an immersive gaming experience with motion control never before possible in a video game. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation. In the new Wii Sports Resort product from Nintendo, for example, the ability to throw a disc through the air and control the angle of flight is now possible.
For more information, go to the Nintendo official site.
4 Responses for "Nintendo Wii Motion Plus"
July 21st, 2008 at 9:09 am
1[...] http://forevergeek.com/games/nintendo_wii_motion_plus.php [...]
July 21st, 2008 at 11:43 am
2[...] http://forevergeek.com/games/nintendo_wii_motion_plus.php […] Bookmark [...]
July 28th, 2008 at 11:59 am
3Seriously, I didn’t think that the Wii’s motion sensing was that lacking…
However, I’m all for making it more accurate.
Then maybe my little scripts for using it as a computer mouse will work better…
Also, you’d think that it would be easier to just release new remotes… not an add on… but whatever…. seems like cheating to release a thing that takes up the nun chuck port…
August 6th, 2008 at 9:49 am
4Alex - looks to me like the nunchuck port will just be on the bottom of the “add on”. To me, building the add on is a fantastic idea - imagine all of the Nintendo controllers that would be in the land fills if everyone had to buy new controllers. Making new remotes would be the cop out in my opinion - the add on is great thinking.
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