For the old skool style gamers out there who own an iPhone, iPod touch or iPad there is a game to look forward to. Mimeo is a pixel based game being developed by Shaun Inman, expected release is late 2010.
Mimeo (even the name) started as a Mario clone with a twist: instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit octopus with an inferiority complex, discovers a portal into Mimeo’s realm and begins to syphon off its bits, Mimeo is sucked in and down-sampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses.
I said it before I’m not a gamer, up until today I have owned one game console and that was the NES. The first Mario Bros. was and still is my favorite game. So needless to say I’m looking forward to Mimeo. I have no idea if I’ll be able to play it well on the iPhone as up until know the few games I have I’m no table to play them “fluently”.
Check out this demo on how the game is played.
Shaun keeps a development weblog detailing the progress of the game and the technical details that are involved in creating this game. Besides, designing, programming and creating the scenario, Shaun also composes and produces the music himself. If you browse the development blog you will find some sound bits.
For a non-gamer I have been keeping up to date with the development progress. Although less with iPad version. I just don’t see the iPad as a gaming device, it is so big, and with my small hands I wouldn’t manage to use the controls without dropping the iPad. In any case I’m looking forward to the release of Mimeo so I have more to do on the iPhone when underway or lying in bed in the morning then just reading email, feeds, tweets and news.
Game website: Mimeoverse: Mimeo and the Kleptopus King